Sunday 9 September 2012

Progress and the Secret World delivering content at Trion speed.


At the moment I am working through the first zone in Transylvania. It is a massive leap in style and theme from Egypt. I have gone from Indiana Jones like relic gathering to ancient feuds between vampire and nature. Transylvania is even different from Solomon Island. They are both dark foreboding places, but instead of zombies in a sea side town you get fantasy like creatures in a great mix of old gypsy like dwellings to carcase urban structures filled with soldier vampires. The quality throughout the game has been great.

I have also just unlocked my first deck 'Ninja' and have been getting used to it. It seems to have come just at the right time too as I was using a Blaze/Affliction build. Rooting monsters which I kited till they died, but a lot of the creatures are becoming immune to hinder and impair in Transylvania. World mobs which are actually challenging are a new thing for me in MMOs, usually the more complex creatures are kept to dungeons and the world mobs just have more hit points or the odd special ability. The classless system allows developers to include more varied creatures as they don’t have to worry if certain classes cannot complete the content.

This week another content patch for the Secret World is out called ‘Digging Deeper’. The patch is getting large as not only does it contain more missions and the ability to change your characters hair and facial features it is going to contain a new weapon with a new auxiliary wheel, changes to lairs (open world group content) and a group finder tool. The Secret World at the moment seems to be able to delivery content very quickly like Trion the makers of Rift.


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