Friday, 13 July 2012

Blogger's guide to The Secret World

Here is the scenario, you have around 3 hours to play ‘The Secret World’ and you want to form an opinion to tell your friends and write about the game. It is easy to get lost in the world and find your time fly out the window. Only to return with school boy comments about clunky combat and kill ten rat issues. So here is where this blog fits, advice on where to visit in a short amount of time.

The start is cut scene heavy, but they set the tone of the game so I would not recommend skipping them. The first area you find yourself in depends on your faction. These areas are not massive but you can waste a lot of time in them, soaking in the atmosphere. I would recommend for our 3 hours you move through this area quickly.

No matter what faction you select everyone goes through the Tokyo flash back. This will give your character some background on the world you inhabit, but can be left for a future character, as you don’t gain experience and it is quite standard as regards to linear story driven scenes. Once in Tokyo you can skip the area by going up the staircase.





At some point you will come across a training area. The idea is to play with the weapons and select your starting one. This too can take a lot of time, so to fast track I would recommend pressing ‘N’ then on the right hand side select the decks tab. Scroll through the decks and read each summary and pick a weapon from a deck you like. You will leave the room with a builder and finisher ability as well as a weapon. Playing around, you will quickly realise you build up points with one and do large amounts of damage with the other.


You should now be able to leave your home city and head to Kingsmouth, the meat of the starting game. The first character you meet is Jack, once you finish the first cut scene don’t forget to pickup his quest ‘A fist full of Zombies’.

At this point you might inwardly sigh (10 years of MMO’s and I am still killing 10 things). Do the short series of quests and think about what just happened. Yes you had to kill groups of zombies, but the real lesson here is what you had to do to complete the tasks. Jump on cars, drag them through fire and fight the miniature zombie boss with an area of attack ability which gave you chalk lined clues. This is a small taster of how the environment can alter missions and combat, as the game progresses this gets even more diverse and important.


Also don’t spend your AP or SP points yet, wait till you reach the sheriff’s office. By this time you should have enough spare points to purchase a builder and finisher for your second weapon. Also select your second weapon from the list of weapons you get given from completing the quests once you reach the office. This means very early on you will have 4 active abilities, 2 from each weapon you carry. Also notice as you activate any of your two weapons, points build on both finisher abilities, this will increases your DPS.

To keep things moving quickly I recommend selecting 'Supply Run' from sheriff Bannerman. This is a combat quest and will introduce you to the area and is needed to unlock 'Horror Show'.

Once back at the sheriff’s office the sabotage mission should be unlocked. Sabotage missions usually consist of sneaking around and this one is no different and takes about 15 minutes.

Our last stop is an investigation quest indicated by a green laptop icon. You have two possible choices which are close by. ‘Something Wicked’ situated here or ‘Kingsmouth Code’ at the church. I have left these till last, as they could possible take the most time. Personally I found ‘Something Wicked’ the easier out of the two.



After the investigation mission if you have some spare time I would do 'Draugnet' from deputy Andy on the roof of the sheriff’s office. This takes you to the beach and shows off how creatures in the game can be linked in a miniature mob life cycle. I also found it fun to complete this area as part of a group.

Another quick quest is from Sandy and he gives you a brief introduction to crafting.

Finally if you have flown through the content and now feel like a puzzle god you should be able to take a look at the main quest line called 'Dawning of an Endless Night'. Interestingly this series is an amalgamation of all types of quests and will have you solving puzzles, sneaking and fighting in one glorious series of dark tasks.

There you have it ‘The Secret World’ in a few hours. You can clap your hands together in the safe knowledge you have gotten at least a glimpse of what the game has to offer.


Friday, 6 July 2012

The Secret World: First Week


It has been a great few days for The Secret World. The launch has gone very smooth, and the reviews by the gaming press are very positive. Twitter #TSW, has been bouncing with excited players enjoying the game.

I have managed to get in a few 3 hour play sessions and I am coming to the end of Kingsmouth. My character Jeniveve, a dragon initiate, is using an element/blade build. Because I have enjoyed the past few days so much it is quite hard to capture it all in a blog post. So I’ll just cover my favourite point up to now.

Polaris

The Polaris is a beached cargo ship. Its containers litter the shore like massive metal slabs. Shambling around the structures are Draug, think zombie and Invasion of the Body Snatchers rolled into one.  The player’s purpose is to explore and uncover the secrets around the metal carcass.
The dungeon holds true to Funcom’s design view, to minimize trash, and instead provide interesting boss fights. Each fight teaches you something about the end boss encounter and the whole dungeon feels real and natural. Well a far as plant like sea zombies can.

The last boss fight caught my imagination the most.  Not to give too much of the story away the players find themselves in a rocky enclosure. Knee deep water with monolithic stone structures dotted around the pool and at the centre a massive Cthulhu like dragon.

I have seen my far share of end dungeon encounters and this is one of the few, were I actually felt a little frightened. The beast goes into a trance like state in parts of the fight, and fog descends limiting your view distance. Its eyes glow and if you don’t hide from its gaze you will quickly die. So that is what the group has to do, use the pillars around the pool to hide from the monster as it lumbers around the location the whole scene feels eerie. You can hear the watery clump of its massive claws and occasionally catch a glimpse of it wings.

Throughout the fight this happened a few times. It also sent monsters out to look for you so you end up having to fight them and stay hidden. Then comes the awful moment it starts to tear down the pillar you are using to hide from it.

It was one of the few dungeons once I had finished I immediately want to go back and try again.


Monday, 2 July 2012

The Secret World Early Access Positivity

I love it when players are positive about a game. I noticed a surprising amount of positive posts on Twitter regarding the Secret World early access. So I picked a lot (not all) of them and put them in one image.




Thursday, 28 June 2012

A special little bee.

This is the post from Funcom that I have been waiting to read since I heard about one server technology. I have included a few snippets below, but go and read the post.

So what does it mean that The Secret World is based on a single server. It boils down to that there are no boundaries between you and anyone else playing the game. You can play with anyone you want! 
You can finally play with your buddies in the US, or your family in Europe, without worrying about creating a new account bound to that region. 
Being on a single server means you, with your home dimension which may be Kobold, can team up with your buddy in the Huldra dimension and sign up for a match, and fight side by side. It also means that all matchmaking will be between all dimensions, so queues will be very short.

In the Secret World you are not special. You are not the saviour of mankind, you are a drone in an army. An ant part of a factional mass of ants, driving back the filth. Usually with MMO's (with the exception of Eve Online) you are the same. An ant in a copy of lots of worlds being you, in your small little world/server.

As a player in the Secret World you are more like a special little bee, a bee with a unique name in the world, you have the potential to be 'the' special little bee. As you get to play with everyone.

You can be that tank known by everyone, who could hold aggro of the entire server if you wanted too. You could be 'the' player who always has the new fashionable build. Before it is even in fashion. You could be part of 'the' group that is feared world wide in battle grounds, players disconnect from the internet and throw their keyboards out the window when they see your name role up in Stonehenge. Your cabal can be known across the seas for world firsts.

Not only this, but the Secret World is not a game geared towards many characters. The skill system means your character can evolve to cover all of the roles within the game, so you could potentially play the same character throughout the entire life time of the game.

This may all sound somewhat dramatic, but, like in Eve, there is the potential to be that special little bee known, maybe even feared, by the entire population of the game. Can you tell I am excited? Now all we need is our own Eve-fest so we can visit the hive.


Wednesday, 27 June 2012

Secret World Around the Blogosphere

Early access is within touching distance and if you are anything like me you are desperatly looking around the web for things to read about 'The Secret World'. So here is a list of blog's I have found so far.

Rriknasrants

Worlds End Tavern

Kill ten rats

Werits

Stylish Corpse

Scaryworlds

Monday, 25 June 2012

The Secret World PvP Weekend




Beta weekend 4 has come and gone and we are less than a week from early access. I pre-ordered the game but this weekend was the tilting board helping me to decide if I start to grab the money together for a life time sub.

I was always very PvE focussed in MMO's until I wet my whistle in ‘EvE Online’ and small ship guerrilla warfare jumping from gate to gate.

Then I waited for ‘Age of Conan’ which promised PvP with siege warfare and battle formations. Early on it ended up being mainly PvE, though I loved the lore and combat system. I waited for the PvP patch which just hit as ‘Warhammer Online’ released.

War completely sucked me in with accessible PvP and RvR. Numerous times it was called a WoW clone, but for me at its core it was a different animal from WoW.

I didn't spend my time running quests and raids. As soon as I created an alt I was running PvP scenarios then after level 10 I spent most of my time in the RvR zones. I’d probably be still playing War if they would have kept funding it and gave us a paid expansion.

So how ‘The Secret World’ handles their PvP is a big selling point for me. I am reserving judgment on their decision not to have persistent war zones from earlier in the game and just having battle grounds and the fight club.

Over the weekend I had a longer play session on Friday and a few short stints on Saturday and Sunday.

I wanted to try the battlegrounds first so wasted hour and a half in queues before I switched to the persistent PvP in ‘The Fusang Project’. After about 10 minutes I was in.

It took me a while to find out what I had to do. But once I found the crowds the game started to flow. A few large groups floated around the zone and mini skirmish’s happened all around the center of the map.

I can only guess at numbers but the horizon was filled with friends and enemies and the game rarely lagged. While I was me running at maxed graphics and running FRAPS.

The map seemed well designed with choke points and multiple levels of terrain. All this and the views were stunning and varied, from the industrial landscapes to picturesque gardens. Multiple times I found myself just looking about the scenery when I should have been fighting.

For PvP the abilities fired when I wanted them to and the movement in combat as well as the dodging made it fluid. 1 on 1 combat wasn't over to quickly and I can see some pretty cool prolonged fights on the way.

The time I spent in ‘The Fusang Project’ was enjoyable and running with a cabal will be a lot of fun. If I had any suggestions I’d like to see at least 2 more of these zones and for them to be somehow linked.

I did not get enough time in battlegrounds. This left me with one requirement. Information while queuing. I would like to see more information on the amount of people in a queue for each battleground.

I am prepared to wait in a queue if I know the reason for the wait. Estimated time to queue or even just high/med/low levels by faction waiting in line would be enough.

So I remain on the PvP fence and guess I'll wait to see how the first month goes before I commit to a life time subscription.

Thursday, 14 June 2012

Let's get it on - Beta Weekend 3

Beta weekend 3 for 'The Secret World' starts on Friday. It is easy to take part as multiple sites are handing out keys willy-nilly.

If you are new to TSW there is a good guide of at tswsearch.com. If you do only 1 thing I'd recommend running an investigation mission or two.