Sunday, 29 November 2009

Fight long fight hard all the way from level 1

Thought I would make my own Warhammer Online video showing game footage from level 1 to level 40. It is not to advertise any kind of uber skill but to try and advertise the game. They say player word of mouth can do more for a game than expensive marketing, I was able to capture the game play after the improvements Mythic added in patch 1.3.2. Please watch and add some kind comments and ratings.

http://www.youtube.com/watch?v=s_Re40YJJaI

Wednesday, 18 November 2009

Third faction and a single vision.

Over at ‘Warcry’ there is an interesting article about ‘World of Warcraft’s’ 5th year anniversary. The interview comes across as quite honest and open. Something I’d expect from ‘Mythic’ rather than top of the heap ‘Blizzard’ (remember when Jeff Hickman talked about War’s mistakes).

http://www.warcry.com/articles/view/interviews/6773-Five-Years-of-Warcraft-Speaking-With-Blizzards-Rob-Pardo

It was interesting how ‘Warcraft’s’ vision has changed since development in its launch and even up through its 5 year life. This seems to be shifted due to time constraints, player demand and the market.

Even in War’s short life span we can see this in a magnified way, from the loss of cities due to release schedule. Too the inclusion of RvR influence system and players dropping tokens in an effort to entice more players into RvR while they level.

What I think we are yet to see is ‘War’ changing due to other MMO releases. I am not sure how many times it has happened in ‘Warcraft’s’ life cycle. The only contributing effects I think have been the release of ‘War’, (please feel free to point out others) with inclusion of PvP experience and battleground queuing from anywhere.

This might be the fact that when the likes of ‘Darkfall’ and ‘Aion’ were released 'War' was too young and had only just been launched. Or as with the release of ‘Aion’, ‘War’ seemed almost glad not to be in the spot light so they could concentrate on none sexy improvements.

The article also mentions the decision to take ‘Warcraft’ in the e-sports direction and the problems they faced. I wonder if ‘Mythic’ ever wished they had stayed with the three faction model like ‘Dark Age of Camelot’.

What I also took out from it that an MMO’s vision and direction can be quite fluid. I remember the sales pitch ‘Warcraft’ had with inclusion of world PvP. Could ‘Warcraft’ been a better product if they had just stuck to PvE content. Maybe the constant balance issues and efforts taken up by PvP might have been used in improving its world and PvE offering. I imagine we might have seen more classes and even more hero classes.

If I was ‘Mythic’ I would take these lessons and pick a vision and stick to it. Forget PvE and focus on RvR and add variety. Even with the inclusion of a third faction, would this improve RvR as this later stage in ‘War’s’ life? Could effort wasted in creating a new faction and new zones associated with this go into creating a more varied experience. Does ‘War’ need siege weapons and realm balancing? Would it be better to hone the city sieges and make fortresses a key part of the campaign rather than a third faction with new classes?

I know the third faction seems important at the moment. But as an existing player, do I want another side to reroll as, or just more to do with my level 40 characters. Even if we got the third faction what would all those returning players once they hit 40 in the new faction find? I guess the same game but with more sides. ‘Mythic’ has shown us in the past they can think out of the box, maybe it is time they show us a new shining light which is not the third faction.

Thursday, 12 November 2009

Denial, Waaagh and Revenge

So this is my third try at writing this post since the news about the redundancies at Mythic. I have gone through the classic symptoms of denial, Waaagh and revenge. The letter from Jeff Hickman did little to alleviate my concerns as it made no mention of that ‘still getting funding’, ‘hope for the future’ word… expansion.

My heart goes out to the staff that had to leave Mythic. But at least they can say (though I imagine it gives little too no comfort) they contributed in making War such a great product. Not many games released of late can say they contributed to the original ideas pool for MMO games.

I am not a maintenance mode player but for the moment I am staying on the roller coaster ride of War as the game is still a lot of fun for me. Saying that I actually think War has spoilt me with regards to my expectation of an MMO. I am no longer willing to accept playing through all the levels to reach an end game which is a totally different experience. War has shown you can have a game which is fun and accessible and does not necessarily need to change at level cap.

In resent months I have looked to see what has changed in the other games I used to play. I gave ‘Age of Conan’ and ‘World of Warcraft’ a month each, the later to play with my friends in instances, but I always just wanted to login back to War.

Like I said War has spoilt me, in those other games my choice of what to do is limited. I can quest, do their versions of scenarios (which are both limited) or wait around looking for a group in an instance. War for me at least offers so much more variation, and it is immediate! I can login for 20 minutes and feel like I have accomplished something. Whether it is getting my influence for a public quest or just 20 minutes of killing, the whole experience is friendly to the casual player.

So as I look across the MMO landscape I don’t seen much hope for other games which can offer the same accessible, fun experience like War. Aion looks nice, but I don’t fancy having to PvE through lots of levels to get the chance to PvP (before War I might have give it a go…).

I have tried Lord of the Rings but again I think I am tired of this generation’s type of PvE where quests are just a hub of exclamation marks. I only actually use quests in War while no RvR or scenarios are popping or I just plonk myself in a public quest. Even Eve Online which I consider to be the greatest MMO out there requires significant play time to be involved in PvP.

I hope EA know the gem of a game they have and continue to fund its expansion. With ‘Star Wars, The Old Republic’ for PvE and ‘Warhammer Online’ for PvP they could have two very cool offerings in their MMO portfolio.

Thursday, 5 November 2009

City Siege Action

If you look at the War blogs and forum’s there is a lot of negativity around the changes to the removal of fortresses. A lot of servers are experiencing multiple city sieges a day. This was not really intended for the game so Mythic are introducing some more changes to try and alleviate the problems. It is a shame the removal of fortresses coincided with the performance changes as the performance fixes brought a lot of positive aspects to War, so much so I have actually been able to successfully Fraps a lot of the action in game.

My play time is limited at the moment therefore I missed out on city sieges in the past and the change has actually allowed me to participate with my guild to attack and defend the cities.

Monday night in particular was an excellent session, we had fought in Dragonwake managed to crash the server and on at least two occasions battle objectives bugged out and took a second count down to flip but destruction managed to lock the zone so as an alliance war band of 2 and a bit groups we all joined the same instance in Altdorf. We were out numbered in the instance so we accepted the fact we would loose and just played to have fun. Moving quickly to flip flags and hide in buildings to pick off smaller straggling groups from the main order masses. Sure we got caught a few times and order started to notice a pattern in our movement which just meant more skirmishes and death. It was one of my favourite nights in War from epic zone battles to mini instance skirmishers.


Tuesday, 27 October 2009

Bouncing

Last night in tier 4 on Karak-Azgal the RvR was bouncing. Eataine was on the brink of a zone lock for quite some time but Order kept popping up too steal an objective or two. Our own alliance managed to form a full war band and Order was everywhere so we had some good fights.

A few people on Ventrilo suggested this post might have shaken order up who have been complaining about the destruction zerg for weeks. I am not exactly sure how much of a role the server forums take in War. I for one rarely visit the official forums and instead lurk around the Warhammer Alliance ones, which for me have more of a community feel. The main reason for this I think is the forums existed before the game was released therefore a community has longer and more reason to establish. I think the official forums came too late and they might have been better off actually linking the Warhammer Alliance forums and establishing some kind of official link.

The real reason for the renewed activity in War could be the live event as we all know Order are loot whores but in my opinion it is patch 1.3.2 and the action point fix have made a huge positive difference in tier 4 RvR. No longer do I just spam abilities. Fights are lasting longer and I have to actually think more and be more careful, to come out alive.




Thursday, 22 October 2009

Welcome back to War

A while back I posted an entry on how I thought War was on the up and I still think that patch was a good start. It was the time when Mythic stopped adding and started fixing. Since then we have had a number of patches which in my opinion has improved War adding polish and improvements as well as tweaks to the game to improve things.

I agree with Werit and Bootae it is a good time to come back to War, but I might suggest just wait one more patch. As I think between now and then things will only get better, Mythic even seem to be hot fixing improvements now, which for me is better than big patches spread out.

When I created an alt and logged in for the new player experience I was greeted with the following screen, which outlines all the improvements they have added. I think my favourite addition has been the second ramp in keeps. All the keep sieges I have participated in have been manic!

Welcome Back!

Just thought I would also add my favourite screen shot I have at the moment which became the blogs banner. I seem to have caught Scission in an almost deflated state. This with the dark clouds approaching from behind almost tells a story of foreboding.

Scission - Dark clouds approaching

Wednesday, 21 October 2009

Realm pride by statistics

When you speak to most Dark Age of Camelot players if they are not endlessly harping on about 3 factions they gush over the feeling of realm pride.

Now I don’t to even pretend to know the answer to instilling more realm pride into War. If you are winning at the moment most people just point to the zerg and if you loosing there seems to be common theme of I quit remarks.

The War web site does have statistics on what the current snap shot of the realm looks like and it does have leader boards. But these are cumbersome to use and don’t tell a story of those epic struggles to take an objective.

Over at www.worldoflogs.com I jealously explore the amazing amounts of statistics they collect from World of Warcraft instance runs.

Take this example it shows DPS against a boss in an instance. You get to see how the group has done and it even shows markers throughout the boss fight. Of course the statistics can be viewed in a multitude of ways which can be DPS done and damage taken, healing statistics and a whole lot more. The whole web site is so easy to use and quickly brings up any statistics you want.

Imagine if War had this kind of log site. You might be able to take a particular objective and show the flow of battle. Then post the links on the server forums of a battle were your war band managed to hold out against insurmountable odds. Maybe have bragging tables of the most active and successful guilds over the past week!