Monday, 1 March 2010

Try the fish. I am here all weekend.

The stars aligned which meant I actually got to play War at the weekend (wife went out), could this be fate or coincidence that patch 1.3.4 hit the servers only the day before. Scission my chosen alter ego slapped me across the face with a gore soaked metal gauntlet and shouted ‘Thank the changer!’ I was just a glad to have an evening sitting in my pants in a pre made scenario group.

I got to play in a range of teams from the standard PUG to alliance and guild groups. My focus was to play in an organized group and not just get gear for my main character. So I swapped between a choppa, chosen and shaman alts to best support the group makeup as we lost and gained members. This also meant I got to play Ironclad the latest new scenario in War from varied points of views.

First off I had a complete blast, the close quarter fighting and 6 man groups meant you played a much greater role in the success or failure of the instance. The extra shinnies on offer meant the scenarios popped all night long.

The scenario is intense, if I had to sum it up in one sentence it would be like trying to sleep in a dustbin while a black orc constantly kicked and rattled the metal bin.

Only a few of the matches went completely for or against, though we never got spawn point camped. Most of the matches seemed even with lots and lots of fighting. The better groups where able to mix up taking the flags and keeping an organized group who stay together the run around.

When I played my healer it was constant AoE heal spamming. Then until I learnt to hide and keep mobile, I spent match after match with at least two people trying to pound me into the ground. So my roots and snares were used in full force. Once I got the hang of it, it was a case of either sticking with the tank hidden just around the corner or playing hide and seek with the melee DPS. It is a small boat but there is a lot hiding places and corridors to run round in.

My chosen loved this scenario, as it was almost impossible to take him down and he died once in about 5 matches. The close proximity of a healer and the ability to get out of sight of any ranged DPS couple together with limited numbers meant he could almost saunter around the boat checking out the hors d'oeuvres and winking at the witch elves.

Lastly with the choppa, again it was excellent but a little squishy at times. The AoE was excellent after you had played hide and clobber with the opposing healer and the witch hunters had little or no area to sneak around you. A quick AoE attack usually brought them out of hiding as they crept up on your healer.

I really enjoyed the 6 man scenario and had a lot of good balanced fights.

We also played a few of the other scenarios as well, and ‘came a cropper’ in Reikland Factory which may end up being the new Thunder Valley. About 4 times on the run we joined the scenario late after people had quit, finding the main group of order camping the first flag while smaller groups capped the flags. We tried going around, but at times it was hard just getting out of the spawn point.

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